I then began acting out to the dialogue from which I had recorded from one of my friend. This was a very time consuming process as I had to think about the way the character performance will be captured but also conveyed to the kind of shots which I will choose later on.
Having something there was a good way for me to interact to the audio |
I tried many different angles and kept giving the full performance out of the character as much as possible. The idea that this audio was almost 3 minutes is quite daunting and possibly the reason as to why I found a lot of trouble trying to find the appropriate camera angles.
Acting it out over and over again |
I felt that the above two images was when I more or less nailed the performance and the one which felt very natural.
This took a while and I reviewed the videos which I had recorded myself acting out. I tried to get pause the video now and again to try and find the strongest key poses which would then be used for my animation.
I then thought to myself that I should begin blocking out a few scenes from the live video reference which I had done so far. The reason being was that I felt that I wasn't making any progress with my work and that I had been working for too long on the camera angles when I should get the performance right.
Really like this angle |
I had about only got twenty seconds worth of blocked out poses and just rendered them out. The main thing was to get feedback from my tutor and class mates on the work so far, so that I knew whether or not if I was on the right track.
I then was told that I should stop using the audio which I had recorded from my friend as the tone of the voice wasn't theatrical enough and therefore didn't feel as though the character was there. This is quite unfortunate as I had asked my friend to act out in that particular way. However, this meant that I would use the original audio from the monologue instead. This meant that my animation would be halved, good news for me
No comments:
Post a Comment