Tuesday, 3 December 2013

Cheetah walk cycle

Hello again, I just wanted to make another quick post of the faults with the Cheetah walk cycle. Even as I type this blog post, I still feel that with another couple of hours with the animation file, that I could refine this project a bit more.

One of the faults I saw from the rendered video was that the bounce for the back part of the body wasn't natural. Something felt odd. Honestly, it felt as though the cheetah was happy. When I then checked the graph editor I then saw that squash position was then followed up with an increase of value to the Translate Y attribute. I then fixed this by lowering the values.

Translate Y- Weird bounce

Another problem which I had found was that from frame (F) 262  to 263the paw, would switch from one pose to another as though it was in stepped mode. See image below.

Frame twitches

Needs to be a gradual change
 So what I then did to fix this was to move the translate Z forward. Even though when I went to see the graph editor, the Z axis was on a steady curve, the gap from one key pose to another was too steep as I zoomed in closer.

Another fault I found was the back legs, where they kind of jerked forward a bit too much. As you can see from the annotated image below, I have wrote down what ways to solve this problem. So for this instance, I simply moved the translate Z attribute forward.

Translate Z - Problem

Again, the movements needs to be gradual
The video below is the re-rendered animation which includes the fixed problems of the animation before. Still like mentioned before, I still think I need time to fix and refine smaller movements of the cheetah walk cycle.


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