After more or less none stop working around the clock, I had got to a stage where I was happy enough to render out my animation. Below you'll find the final animation.
I was content with what I had achieved, and noticed a real value when you focus on the character performance first, rather than on the lip sync. But, as much as I'm "content" with this animation, I've noticed a few moments in the animation where it seemed a-bit off. This is probably due to Maya, where I had just relied on it, to re-align the key frames from 24fps to 30fps automatically. Never a good idea.
I had shown this animation to my peers and they also suggested some improvements for my animation as I could've have made the body movements a-lot more simpler, rather than this all over the place the character was in. I then did a stepped animation in Maya where you can view below.
The only problem which kept coming up for me, was animating the slamming part of the audio. It was something which I couldn't really figure out how to solve. I then decided to leave this, as I was running out of time.
AndyCodex Animation
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