Wednesday, 5 December 2012

Destiny Animation Part 2


Hey there. So, after doing some video references for my animation, I then moved onto figuring out my key poses. I then looked at my video references and scanned through. This is a worflow of mine which I had been doing for the past animations.

I however, also then decided to take on board what an animator has suggested. He would draw out some of the poses from his live reference, where he could then later visually see his key poses, based off his drawings. I had then done this and have found it to be really effective and useful.


Blocked out pose

After finding out my key poses, I then decided to start animating in Maya and begin blocking out my key poses. This took a while, as now and again I would change the poses a-bit, as I thought it didn't look right.



I continued animating and then got to a stage where I needed to take a step back from my work and, ask from other people on what they thought of it so far. This is definitely recommended, as you could sometimes be missing something and not realise before it's too late.

I got my feedback from my classmates whom were very constructive with what they had said. So, there was no time to waste, and I just carried on animating.

When I neared to the end of my animation, I then rendered my scene. But, I had encountered a very big problem with my animation at this point. I had not realised this, that the audio, was running 30fps rather than 24fps, which I was animating on. I had at the time lost 3-4 seconds worth of animation. Luckily, Maya was quite forgiving and when I put the time-frame to 30fps, it kind of automatically placed my key-frames in their correct place, without me having to do anything.

Disaster Adverted


More work are going to be posted within a few minutes. 

AndyCodex Animation

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