Wednesday, 17 October 2012

October 11 Second Competiton Part 1

Hey guys, I just did some work on the current competition for the 11 second club and so far, it's progressing well. I quickly, made two different characters, using the morpheus rig, though I think I need to think about my character designs, as the two characters I'm using are quite generic.

Confused/ Lost guy

Old Guy
So these are the two characters that I'll be animating until the end of the month. I was really pleased to get back into Maya and start setting up my scene. The only problem which I had was modelling the table and chairs as, it's something I haven't done for a while. Though they were simple designs, I hate the look of them and found them to be quite distracting. the reason for this is because I know I can do better, but, I'm not focusing on the scene objects, instead more on the animation side. So I try to let it go.
Building the sets for the scene

I have a rough idea of the storyboard and the starting positions of my characters, but I'll need to go over this with someone to see if it's alright. Therefore I know I'm getting the right camera angles and so on, for people to watch. I have however, already shot my live reference as well, thanks to a friend who has acted/ mimed with the audio. The videos which I've recorded was perfect, as, if I had acted it out, I knew that i would over exaggerate the scene and make it look unnatural and stiff. So thanks Mike. I'll load some of these up later on.

Scene 1?

I then began, posing out the first pose for each character. This time, I took my time as I knew that this is a crucial stage for any animation, and I had to get the right silhouette so that the audience can get the idea what the character is doing from just a glance.


Work in progress

Is this the right pose?

I stopped my work around here as I have to go somewhere, but before I continue posing out my characters, I'll need to make an animatic and watch some more live references i.e elderly people walking and so on, just to make sure that my animation, feels believable and that I get the timing right. These are still very early stages, so I'll see you guys next time.

AndyCodex Animation

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