So, when you play the video above, you will see my workflow and how I approached the animation. From blocking out the first few key poses and slowly polishing up the animation.
Now, if you compare my previous animation video (below), you can see the dramatic difference from the video posted above. You can see the flexibility of the mouth , and the squash and stretch being applied, whereas the one below, it feels floaty and lifeless.
I really wanted to get the lip sync to match with the animation, as closely as possible. So I really took my time with my planning stage, and when I started animating. One really important thing which I always had in my mind, when I was animating this, was to "not allow the computer to do everything" for me. This really stuck with me, as I didn't want to repeat my mistakes from my last animation. Another similar saying was, "not allow more than 4 frames" for the computer to do.
No more than 4 frames |
AndyCodex Animation
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