The video above is what I've been able to do so far, and before you say that the legs are missing, it's because I've turned them off. It's defiantly a good way to animate, as your not distracted by too many nurb curves.
Unlike the facial and walk cycle that I had done so far, this animation involved a character interacting with another object. This has therefore been really challenging, even at the early blocking stages for the extreme poses. I got frustrated and annoyed at some points, as my animation would not be the same as the Digital tutors guide. Though thankfully, I can see what was wrong by using the graph editor, and resolved most of the problems.
I can only hope by Sunday that, I would have fully recovered and been able to finish this animation. The reason being is the fact that I'm running out of time and Uni is next month. So I need to have learnt as much as possible so I could begin animating by myself and truly begin to learn. So I'll be posting part 2 on Sunday.
AndyCodex Animation
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