It's also the fact that as I look back at this animation and the heavy character animation, i just knew that this isn't pushing my skills as an animator. Sure I'm making a creature/ character move, but there isn't that hint of personality or feeling that it's alive. Very much of the last couple of animations felt robotic and lifeless unlike the Nico rig, which has that moment of life. I therefore want to focus a lot more on this part as it'll help breathe life into my showreel, rather than some generic animations that seem dull and doesn't have that appeal about them.
Again, I apologise that this blog post, is kind of empty, but believe me, I'm glad that I was able to realise this now, rather than later .Plus, I have no regrets on animating the bird cycle, as it has taught me a lot about how birds fly, something I won't forget and will hopefully use that knowledge again someday.
Tomorrow I will posting about my next project.
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