Friday, 2 August 2013

Animation Training - Part 2

Hello once again, I'm glad to say that I had figured out, how to resolve my walk cycle problems from last week. As mentioned from the previous post, when I put my character into "Pre- Infinity" and etc, the whole poses would slowly collapse and some of the legs, feet or main body would lag behind. This was something my tutor could not figure out what the problem was. The main problem which I have later found out was that some of my poses were different from one another, even by a small cm on the grid, it can affect the overall animation.

The spacing from the right foot and the left foot


Even by a small margin could affect the whole walk cycle

So, this week assignment was similar to what I have done last week. It was to create a new walk cycle with personality. My tutor wanted me to however to focus on the animation being on stepped mode. By doing this throughout my work, I've noticed the smaller details and this will therefore make sure that, I won't have as much faults when I start working on spline, and re-fining the animation. 

In the meantime, I have completed two types of walk cycles. One of them is a heavy walk, as I wanted to show as much weight for this character as much as possible. 

I was a-bit worried to how my animation was turning, out, as I felt that some of the work looked incorrect. I did look over my filmed references of myself over and over again and tried to draw the key poses, that will be used in my animation. 




The videos below is the other type of walk cycle I have been working on, a tip -toe. I'm still not happy with the overall timing as it needs to be slower to build the anticipation more. 








I have previewed these two walk cycles on what they looked liked on spline and so far, they seem to be working well. Just have to work on the timings a bit more for the "Tip toe" cycle. Other than that, I will post later on to the progress of these walks.

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