The sneak walk is something that still bugs me, as I can't seem to get it right, even going into the graph editor over and over again to see where the fault is, it proved difficult to fix some of the small faults, that was present in the animation.
This video below was based on weight shifting for the character. I found this one to be much more technical and I feel that I enjoyed more animating this, as it felt that the principles that I had learnt and the tutorials which I noted down, really helped me to push the poses out of the character, therefore you could feel the weight of balance for this character.
Technically I was told do another assignment, which I had not yet done, as I wanted to focus on the animation above more, rather than having lots of animation done, that didn't have enough time spent, to make it look good. It was meant to be a character walking and then change to another direction. I still feel that I need to do this, but I will do this another time. Right now, I think I have to try and work out this new task, that was given to me this week.
Right now this pose is not correct |
So I will continue blocking out this character, but only from the contact position to the other. Once i get the feel, balance, weight, and look of the character from these poses to their most appealing and strongest point, I will then block out the other poses, as it'll be symmetrical from what I will pose out. I'll see you guys next time.